Author Spotlight: John David Anderson

Ever wish you could know more about your favorite authors? Every month Shelf Stuff will be spotlighting one great middle great author and the amazing books they’ve written! This month’s author spotlight is John David Anderson.

About The Author:

John David Anderson is the author of many highly acclaimed books for kids. A dedicated root beer connoisseur and chocolate fiend, he lives with his wonderful wife, two frawesome kids, and clumsy cat, Smudge, in Indianapolis, Indiana.

Photo by Kiera Dubach

Books by John David Anderson:

The One That's Haunted--

Riley’s Ghost

Riley Flynn is alone.

It feels like she’s been on her own since sixth grade, when her best friend, Emily, ditched her for the cool girls. Girls who don’t like Riley. Girls who decide one day to lock her in the science closet after hours, after everyone else has gone home.

When Riley is finally able to escape, however, she finds that her horror story is only just beginning. All the school doors are locked, the windows won’t budge, the phones are dead, and the lights aren’t working. Through halls lit only by the narrow beam of her flashlight, Riley roams the building, seeking a way out, an answer, an explanation. And as she does, she starts to suspect she isn’t alone after all.

While she’s always liked a good scary story, Riley knows there is no such thing as ghosts. But what else could explain the things happening in the school, the haunting force that seems to lurk in every shadow, around every corner? As she tries to find answers, she starts reliving moments that brought her to this night. Moments from her own life…and a life that is not her own.

 

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The One Set in Outer Space--

Stowaway

When scientists discover a rare and mysterious mineral buried in the Earth’s crust, they have no idea that it just happens to be the most valuable substance in the entire universe. It’s not long before aliens show up to our little corner of the galaxy offering a promise of protection, some fabulous new technology, and entry into their intergalactic coalition—all in exchange for this precious resource. A material so precious that other alien forces are willing to start a war over it. A war that soon makes its way to Earth.

Leo knows this all too well. His mother was killed in one such attack, and soon after, his father, a Coalition scientist, decides it would be best for them to leave Earth behind. It’s on this expedition that their ship is attacked, Leo’s father is kidnapped, and Leo and his brother are stranded in the middle of space. The only chance they have is for Leo to stow away on a strange ship of mercenary space pirates bound for who knows where and beg the captain to help him find his father.

But the road is dangerous, and pirates, of course, only look out for themselves. Leo must decide who to trust as he tries to stay alive and save his family, even as he comes to understand that there aren’t many people—human or alien—that he can count on in this brave new universe.

 

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The One About Never Giving Up--

One Last Shot

For as long as he can remember, Malcolm has never felt like he was good enough. Not for his parents, who have always seemed at odds with each other, with Malcolm caught in between. And especially not for his dad, whose competitive drive and love for sports Malcolm has never shared.

That is, until Malcolm discovers miniature golf, the one sport he actually enjoys. Maybe it’s the way in which every hole is a puzzle to be solved. Or the whimsy of the windmills and waterfalls that decorate the course. Or maybe it’s the slushies at the snack bar. But whatever the reason, something about mini golf just clicks for Malcolm. And best of all, it’s a sport his dad can’t possibly obsess over.

Or so Malcolm thinks.

Soon he is signed up for lessons and entered in tournaments. And yet, even as he becomes a better golfer and finds unexpected friends at the local course, be wonders if he might not always be a disappointment. But as the final match of the year draws closer, the tension between Malcolm’s parents reaches a breaking point, and it’s up to him to put the puzzle of his family back together again.

 

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The One About Standing Up to Bullies--

Posted

In middle school, words aren’t just words. They can be weapons. They can be gifts. The right words can win you friends or make you enemies. They can come back to haunt you. Sometimes they can change things forever.

When cell phones are banned at Branton Middle School, Frost and his friends Deedee, Wolf, and Bench come up with a new way to communicate: leaving sticky notes for each other all around the school. It catches on, and soon all the kids in school are leaving notes—though for every kind and friendly one, there is a cutting and cruel one as well.

In the middle of this, a new girl named Rose arrives at school and sits at Frost’s lunch table. Rose is not like anyone else at Branton Middle School, and it’s clear that the close circle of friends Frost has made for himself won’t easily hold another. As the sticky-note war escalates, and the pressure to choose sides mounts, Frost soon realizes that after this year, nothing will ever be the same.

 

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The One That Might Make You Cry--

Ms. Bixby’s Last Day

Everyone knows there are different kinds of teachers. The boring ones, the mean ones, the ones who try too hard, the ones who stopped trying long ago. The ones you’ll never remember, and the ones you want to forget. Ms. Bixby is none of these. She’s the sort of teacher who makes you feel like school is somehow worthwhile. Who recognizes something in you that sometimes you don’t even see in yourself. Who you never want to disappoint. What Ms. Bixby is, is one-of-a-kind.

Topher, Brand, and Steve know this better than anyone. And so when Ms. Bixby unexpectedly announces that she won’t be able to finish the school year, they come up with a risky plan, more of a quest, really, to give Ms. Bixby the last day she deserves. Through the three very different stories they tell, we begin to understand what Ms. Bixby means to each of them—and what the three of them mean to each other.

 

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The One Full of Magic--

Granted

Everyone who wishes upon a star, or a candle, or a penny thrown into a fountain knows that you’re not allowed to tell anyone what you’ve wished for. But even so, there is someone out there who hears it.

In a magical land called the Haven lives a young fairy named Ophelia Delphinium Fidgets. Ophela is no ordinary fairy—she is a Granter: one of the select fairies whose job it is to venture out into the world and grant the wishes of unsuspecting humans every day.

It’s the work of the Granters that generates the magic that allows the fairies to do what they do, and to keep the Haven hidden and safe. But with worldwide magic levels at an all-time low, this is not as easy as it sounds. On a typical day, only a small fraction of the millions of potential wishes gets granted.

Today, however, is anything but typical. Because today, Ophelia is going to get her very first wish-granting assignment.

And she’s about to discover that figuring out how to truly give someone what they want takes much more than a handful of fairy dust.

 

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The One About Family. . .and Jellybeans--

Finding Orion

Rion Kwirk comes from a rather odd family. His mother named him and his sisters after her favorite constellations, and his father makes funky-flavored jellybeans for a living. One sister acts as if she’s always on stage, and the other is a walking dictionary. But no one in the family is more odd than Rion’s grandfather, Papa Kwirk.

He’s the kind of guy who shows up on his motorcycle only on holidays handing out crossbows and stuffed squirrels as presents. Rion has always been fascinated by Papa Kwirk, especially as his son—Rion’s father—is the complete opposite. Where Dad is predictable, nerdy, and reassuringly boring, Papa Kwirk is mysterious, dangerous, and cool.

Which is why, when Rion and his family learn of Papa Kwirk’s death and pile into the car to attend his funeral and pay their respects, Rion can’t help but feel that that’s not the end of his story. That there’s so much more to Papa Kwirk to discover.

He doesn’t know how right he is.

 

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The One With the Superheroes--

Sidekicked

Andrew Bean might be a part of H.E.R.O., a secret organization for the training of superhero sidekicks, but that doesn’t mean that life is all leaping tall buildings in single bounds. First, there’s Drew’s power: Possessed of super senses—his hearing, sight, taste, touch, and smell are the most powerful on the planet—he’s literally the most sensitive kid in school. Then there’s his superhero mentor, a former legend who now spends more time straddling barstools than fighting crime. Add in trying to keep his sidekick life a secret from everyone, including his parents, and the truth is clear: Middle school is a drag even with superpowers.

But this is all before a supervillain long thought dead returns to the city of Justicia, superheroes begin disappearing at an alarming rate, and Drew’s two identities threaten to crash head-on into each other. Drew has always found it pretty easy to separate right from wrong, good from evil. It’s what a superhero does. But what happens when that line starts to disappear?

 

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Minion

Michael Morn might be a villain, but he’s really not a bad guy. When you live in New Liberty, there are no Supers and only two kinds of people: those who turn to crime and those who suffer. Michael and his adoptive father spend their days building boxes—special devices with mysterious abilities—that they sell to the mob at a price. They provide for each other, they look out for each other, and they’d never betray each other.

But then a Super comes to town, and Michael’s world is thrown into disarray. The Comet could destroy everything Michael and his dad have built, the safe and secure life they’ve made for themselves. And now Michael and his father face a choice: to hold tight to their life or to let it unravel.

 

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The One With the Epic Quest--

The Dungeoneers

The world is not a fair place, and Colm Candorly knows it. While his parents and eight sisters seem content living on a lowly cobbler’s earnings, Colm can’t help but feel that everyone has the right to a more comfortable life. It’s just a question of how far you’re willing to go to get it.

In an effort to help make ends meet, Colm uses his natural gift for pickpocketing to pilfer a pile of gold from the richer residents of town, but his actions place him at the mercy of a mysterious man named Finn Argos, a gilded-toothed, smooth-tongued rogue who gives Colm a choice: he can be punished for his thievery or he can become a member of Thwodin’s Legions, a guild of dungeoneers who take what they want and live as they will. Colm soon finds himself part of a family of warriors, mages, and hunters, learning to work together in a quest to survive and, perhaps, to find a bit of treasure along the way.

 

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